Well not really. I’m still in New York. I was able to make my way to a computer this morning to work up the blog for today’s comic post after a week away and the weekend at PAX. It will still be two more days before I return to the western coast. These long trips are more exhausting than they are vacation, with so much traveling between cities and coordination. It’s worth it in the end, but I’m ready to be back in a normal routine.
Speaking of normal routines, this story should wrap up within the next week. Thank you for indulging us in our latest attempt to break formula. I hope you’ve enjoyed it as much as I have. Let us know in the comments below or on Facebook or Twitter.
PAX East was great fun, but I felt it lacked something from years past. Everyone seemed to agree that there weren’t a lot of good panels to go to. I wish I could have at least made it to Make A Strip, but I’m secretly glad that we did not spend a lot of time in panels, because in years past that has meant spending half of the convention in line.
We did wander the floor quite a bit, but there wasn’t much to see there either. Borderlands 2 was playable, but again with the huge lines. I already know it will be fantastic. I can’t imagine 5 minutes with it would be much different than 5 minutes with the original. I’ll be happy to wait till it releases. Max Payne 3 had a giant setup (and corresponding line), but I wasn’t a huge fan of the original.
Way Forward is continuing their revival of all things classic with Double Dragon Neon. We played the demo, which was fun, but a little off. Their rep assured us that this was a very early Alpha build so some of the mechanics were not working perfectly. He claimed that they rushed to get it in for PAX.
The sprites were more like Streets of Rage characters, meaning they were big and muscular. The weapons and goons from the original Double Dragon still made appearances though, along with jump-side-kicks. The rep also assured us that the spinning kick would be in the full build. It had better be.