Far Too Obvious
I never had a problem with Uncharted’s exploration and climbing mechanics during the first two portions of the series. Then I played Uncharted 3 with Ryan watching. He pointed out that everything is basically a ladder, and it was all I could see. It’s true that as the game goes on the paths begin to integrate a little better with the environment, as the player becomes more accustomed to looking for them. But the ladder theory still holds true in the end. If someone had slightly more forethought of course, the entire point would be moot. And the game would be boring.
I was a little surprised that Nintendo decided to use the number seven to denote their latest Mario Kart offering. Large numbers are generally frowned upon by consumers. Marvel would never sell a Spider-Man 28. Anything past 4 is probably terrible. It would be assumed that no innovation happened. Somehow Final Fantasy gets away with it. I’m not really sure how, but maybe it has not truly been good since 6 and 7. Eventually they will reach Final Fantasy 28, and people will buy it anyway.
Mario Kart as a series has the same kind of staying power. They did not need to add much to sell a 3DS version of the game. As it is, they have outdone themselves. Gliding, underwater racing, new tracks, enemies, power-ups, customizable carts, and the requisite 3D are just the first few things that come to mind. These are massive additions in content and they go a long way to making the purchase of a game you already bought six times before worthwhile. It’s still Mario Kart though, so you were probably planning on either buying it or not before you heard of such things.
I would prefer if it was on a console. This is mainly because, in my circles, getting people together to play in front of a TV is much easier than arranging for each of them to be in front of a handheld system at the same time, possibly in different geographical locations. It also lacks the party feel when everyone is staring intently at their 3DS. It’s like playing with strangers.