Don’t Ruin the Moment
Others might have differing views of this city, but I generally feel that Los Angeles is a friendly and open city to which I bring a New York level of apathy. My view being that people in LA might actually talk to each other in the street. I simply cannot do that. Not even when the other person might be approaching some unknown (or known) peril.
Ryan possesses a different manner of wait and see philosophy That is not to say that today’s punchline is modeled after his actions, but the fiction involved is the result of his proposal.
With Comic Con now 4 days behind me, I have finally had time to rest, recover, and forge forward in the creative process. What this invariably means is that the day was spent grinding in Dark Age of Camelot, roaming down to GameStop to add more games to my video game backlog, trying a portion of each of these games in turn, eventually writing a comic or two, and then dumping out this blog post before passing out. I can’t wait to arrive at that last part.
I have been told repeatedly by friends, sales people, and strangers that Donkey Kong Country Returns is an incredibly difficult game. Considering that nearly all modern games are jokingly easy when compared to the classic games of 20 years ago, I assumed that these statements were hyperbole. I was wrong.
Death comes easily. Even though extra lives are plenty, they will disappear quite quickly during cart levels in which a single crash results in instant loss of life. The collection of puzzle pieces, gold coins, and letters is like a Siren’s call. Take note that Sirens do not draw men in to make sweet love to them or bestow riches upon them. The vile creatures watch as ships smash on rocks and whole crews drown in a torrent. This is the inevitable result of chasing collectable items in Donkey Kong Country Returns. The game is certainly fun. I simply do not foresee myself completing it to my usual standards. Sacrifices will have to be made.
Disney’s Epic Mickey is a thing of beauty. The music is, not for lack of a better word, epic. I am strongly reminded of the themes of Pirates of the Caribbean. Unusually dark for a Disney cartoon, it witnesses Mickey fighting shadowy ink creatures in a broken world which he must fix by painting parts of it. The fantastic artwork along with unlockable Disney videos and a decent less Disney-like story are effective tools for drawing the player into the game. However, the awkward pointer controls and inadequate camera movement taint the the experience.
With time and effort these shortcomings fade into the background, but tight controls in a 3D platformer are simply expected in this modern age. You just can’t get away with this crap anymore.